After a little break our heroes are still arguing with the Elves for the rights to the crazy arcanic crystal. There is a tiny bit of diplomacy mixed in with lots of one sided arguing all ending with Null back handing both the lead Elf and Bowan (because Null’s being a grump.) Finally an agreement is reached, the Elves will send two of their own to join the Heroes so that they might research the crystal some more and the Heroes get the whole crystal. Arlen and Almon are twin brothers, who also wield magical powers of fire and ice. Immediately Arabella distrusts them (because twins are evil) and starts plotting their doom. Bane then asks the Elves what they remember of the Dragon Wars. From their perspective it was over 500 years ago and these Elves have been frozen in their minds for hundreds of years. The Dragonborn who sided with the Dragons eventually won but at the costs of the lives of all Dragons. There is talk of De’Kard son of Kard, a name which Bane is intensely familiar with. Also around this time a new King showed up in Guild Port and began his rule from behind closed doors. No one has heard much of him. This appears to be the same king from memory the group witnessed in the temple.
As the crew leaves the forest they ask if some of the pixies would like to tag along as well, because they already are a band of misfit heroes, what’s a few more? Acorn, Savvi and Fidget all come along and there a plans of building a little Pixie village up in the crows nest on the ship. And thus the long trip back to the City of Dodge begins.
Finally arriving back at the gates of Dodge the group sees a familiar Dwarf waiting excitedly for them. When he rushes to meet them he has clearly been beside himself in excitement waiting for the lamp. The group asks why he wants the lamp to which he responds “Why I think it would look great in the front hall of my home!” Seriously? The heroes can see that this is truly what he wishes for the lamp and they hand it over. In return they receive their reward. They then enter the city and immediately notice there are a number of new Warforge in the city, hundreds by a quick count. Many of the cities residents stay well away from the Warforge and try not to linger in one place too long. If they had to guess, our heroes would say that these Warforge are the same that came to their rescue during the undead invasion of the City of Dragon Falls. Most of the crew returns to the ship to get some rest, food and to attach the new catapult, dubbed Rosie, to the front of the ship.
Meanwhile Bowan tries to find an articifer shop. while on his hunt Jimmy the Warforge approaches him. He talks to Bowan, yes talks! He says that he is no longer needed in the City thanks to these new Warforge and would like to join the crew. Bowans jaw drops to the floor, which isn’t far since he’s a Dwarf (ha!) and eagerly welcomes Jimmy to the ragtag crew of madness. Jimmy nods and wanders off to the ship while Bowan finally finds an articifer that isn’t closed. He has the man inspect the gadgetry that he found in the Temple. It appears that it could be used to make a great mechanical wonder, but perhaps that would be best to look into at a later date. The shop keep seems very nervous of the Warforge standing outside while Bowan also purchases various weapon augments. After sometime the Warforge walk in and ask Bowan to leave. Elsewhere in the City Arabella is on the hunt for a companion. She finds a Falconry and buys a lovely black Falcon named Magpie.
Back on the ship Null talks to Arlen and Almon as she shows them around the ship and introduces them to the crew (They take an immediate dislike to Alphonso, to which Null greatly approves of these newcomers.) She wonders what they remember of being controlled by the Beholder and if their magical abilities protected them at all. They remember nothing of the time while being controlled and the events before that are a little blurry. While their magic help protect them for a time it was inevitable that they would succumb to the powers of the Beholder. Arlen says that it’s weird to be in control again and Almon says that it’s even weirder to have grey skin and pointed teeth. Null begins questioning what the pair has in plan for their research. Apparently they plan to see if they can put it back together and if it can be replicated. The crystal has immense powers and could power very large Cities with little effort. Even after hundreds of years there is still nothing in the land that can match it’s power.
Once Bowan returns to the ship he tells Bane that the City seems to be scared by these new Warforge and it’s odd that there are so many around. The pair decide to go talk to Sheriff Greyland. When they arrive at his office they see two Warforge outside and hear a tantrum from inside. They cautiously enter and find Greyland throwing papers and making a general mess of his office. “Retirement!” He shouts. “Can you believe that?” He tells Bowan and Bane that some messenger from the King arrived with all the Warforges and told him his service was done. Turns out, the messenger was the Shardmind who the group had met back at Dragon Falls. Bane asks what Greyland plans to do now and asks if he wants to join with them. Greyland says that it would be better than cow farming as he slices the desk in three with his twin swords.
When the crew is all back together on the ship they discuss the new Warforge army. Jimmy says that the Warforge are inferior, they do not think or act on their own. Suggesting that there might be a hive mind controlling them all. Bowan begins build of an electrical mine that could disable a Warforge so he can see what’s going on in it’s brain. Arlen and Almon take great interest in his build and offer no hate towards the Dwarf, which is unusual for Elves. Bowan says that these Elves can’t be all bad if they take such an interest in the creation of great mechanical builds. +1 Bonding moment.
Once the mine is created, the group heads to the local bar to set up a trap. When they arrive they see the Shardmind messenger. Bashanu goes to talk to him and find out why he’s here. The King has sent him and the Warforge to secure the new colonies out in this land and to start to populate the desert. The group sits and waits in the bar while the mine waits just outside the door. Nothing happens for hours and while drinking is fun things need to getting a move on now. Arabella goes just outside the bar and taunts the Warforge, nothing. She Pixie dusts one of them and all Warforge on the street turn and being walking towards her in Halberd formation. She hides and as one steps on the mine it is electrocuted and falls. In the distance sirens begin to sound. The Shardmind quickly leaves the bar as the Warforge declare a lock down until further notice. With no way to get to the downed Warforge without incurring the wraith of the whole horde the group is forced to sit and drink at the bar for another 5 hours, or the humanity! After a time the Warforge that was broken stands up, it appears to have repaired itself.
What’s going on with this City? Will our heroes be to drunk to do anything now? Will they take in more crew members until they have a full ship? Tune in and find out!